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Messages - Fellini 8.5

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31
Noir / Re: Noir Blu-Ray Box Set Announced!
« on: January 13, 2015, 08:03:16 AM »
The official remaster is 1080P. Odds are that's a bootleg rip.

32
Announcements & Introductions / Re: Bee Train Fan Banners!
« on: January 03, 2015, 02:40:13 PM »
Sorry, still haven't gotten anywhere; so I've uploaded these at least.  There are 63 of 'em now, so it might take a while to get lucky, as it were :)

33
ELDA TALUTA / The Legend of KorrAsami
« on: December 21, 2014, 08:10:13 PM »
My "yuri goggles" were activated quite a while back, then the finale happened.   ;D

Spoiler: show




I've adored this show almost as much as Airbender, mostly because the animation and expressiveness and portrayal of strong female characters was unprecedented.  In most cases with the Japanese, expressiveness is limited to a bit of wavering jelly-eyes and a blank, read-in-it-what-you-will face, but Team Korra came up with sequences so full of life and weight and physics and gravity... and such an attention to detail I couldn't take my eyes off it.

It had rough spots in the story and the motivations; some frustration as to the obvious poor judgement and brash decision-making -- but in a way, that was probably more authentic than it would have been otherwise.

But like I said, a while back, something activated my "yuri goggles".  At the time I figured it was just a taste of "huge tease, Nickelodeon-style", but this last book had this one simple little blush that tipped it over the edge.  I hadn't kept up with any fanart or shipping, but I was apparently late to the game, as it were.  Still, it had been a while since there was some adorable subtext to swoon over (anime's gotten rather blatant since the golden days; nothing subtle anymore).

Then the finale happened   ;D

According to a tweet by the creators, it's canon... tried to include it but my source gif is domain-blocked...


Anyway, even without, it's an outstanding show and I'm happy to have been able to follow it, and I'll have all the bluray discs on order soon enough, I'm sure.

34
Announcements & Introductions / Re: "AJAXChat" online
« on: December 04, 2014, 03:23:31 PM »
I have at times wondered if the simple machines design was really intended to handle posts with 70k to 200k replies. What I am getting at is the forum database might be optimized for millions of posts across thousands of topics, but a single thread with 200k replies might adversely affect database performance.

...Well, it's a good thing we don't have anywhere near that many!   ;D


...Views, sure.  Replies?  Yikes!

35
Announcements & Introductions / Re: Host provider woes
« on: December 03, 2014, 01:23:41 PM »
Having more success in the forum with Chrome today and I'm wondering if it's something I tweaked or not...  Still, I think I'm going to go all-out and either upgrade SMF to the latest, or see if it's worth migrating over to the latest PHPBB that the host provider directly supports (and keeps patched/updated, etc). 

Main concern will be what kind of spambot guards I can use.  Right now, the special question on the registration form seems to have most of them stumped, so maybe that's all I'll need.  We'll see.

As to timeline, dunno.  I think I managed to diffuse a crisis at work, but there's still a lot to do by Xmas vacation... *sigh*

36
Announcements & Introductions / Re: "AJAXChat" online
« on: December 03, 2014, 01:19:33 PM »
I'll have to clarify on the "3 times worse" thing.  Dreamhost uses this weird made up notion of a formula to derive a ration of queries vs connections: "conueries".  Dunno if anyone else does this, but essentially my numbers spiked 3x after the cut-in, and the ratios are worse than they were.

Does this even put a blip on the overall server usage (being shared and all)? Dunno.

I also observed via TOP that the PHP CPU usage spikes really hard when a chat session is going.  However, I don't remember what the numbers were when I first did the old Chat (they were only terrible when I attempted to deploy that "AI" chatbot; brought the shared server to it's knees and choked all incoming requests until I killed it).

Basically, the way AJAX works, there are lots of little individual HTTP round-trips, and if the connection continually opens and closes each time, or too often, it's quite a load.  I've found a setting that I hope will keep the connections alive longer, but the docs caution that it might not be "shared-host friendly".

This new chat has a "socket server" that utilizes a bit of Flash on the client side, which would allow a more natural continuous connection between the client and server.  Which means that desktop users would be able to take advantage of that and alleviate the load, while mobile or Flash-incapable users still use AJAX just fine.

However, on the server side, it's in Ruby.  I'm not configured for that yet.  The "wishlist" for the devs include implementing a newer alternative, but no commitment to that yet.

So, all of this is probably surmountable with some effort.  And by now, y'all know about me and the "e" word...  :P

37
Announcements & Introductions / Re: "AJAXChat" online
« on: November 30, 2014, 04:55:17 PM »
Well, I made the suggested tweaks, and poked around their support & wiki... but in Chrome, I still get the rapid connect/disconnect loop -- fine in IE for whatever dumb reason.

Haven't stayed on long enough to see if IE stays stable or not.

At this point, I think I have to consider this part of the experiment a failure.  Looking at the DB usage stats w/ my host provider, it's "rate" metric has been 3 times worse than the old one (which was rather mediocre).

Looks like my next option is to try and upgrade this whole site, or convert to a different forum platform, before trying again with *some* chat plugin or other.  When that will be, I don't know, as I'm in a bit of an end-of-the-year deadline crunch. :(

Apologies for all the frustration with it. 

38
Announcements & Introductions / Re: Host provider woes
« on: November 28, 2014, 12:22:21 PM »
Yeah me too.  I pretty much can't post at all with Chrome anymore, and most of the Admin functions are useless -- haven't fiddled with any of the privacy settings to see if that has an effect, though.  Posting w/ IE for now.

I'll try a couple of things more, but I may just have to upgrade the whole SMF back end to the next full version.  Which'll mean finding replacement plugins, figuring out how to re-theme (so we can have our random banners!), etc.

39
Announcements & Introductions / Re: "AJAXChat" online
« on: November 28, 2014, 12:18:09 PM »
I should hopefully be able to get those in this weekend.

40
Announcements & Introductions / Re: "AJAXChat" online
« on: November 07, 2014, 05:45:38 PM »
It's definitely got some issues, and it's a bit of a server hog.

I should have a "who's in chat" block working this weekend, if the server doesn't totally melt down in the mean time.

Good luck!!

41
Announcements & Introductions / Re: "AJAXChat" online
« on: November 07, 2014, 05:14:18 PM »
I just crashed out with a bunch of 503 errors from the chatbot, if that happens, hit logout.

I'm thinking we're gonna need the socket server, it's kind of a pig...

42
Announcements & Introductions / "AJAXChat" online
« on: November 07, 2014, 04:03:09 PM »
Okay, that was kind of easy...

That "Chat" button up above now pops up another tab/window with the generic install of AJAXChat.  It retains your login info, and moderators of the forum get chat mod privileges (that means Marta can /kick ya whenever she wants :) ).

There's dozens of things that can be customized and tweaked, but I've just got the barebones up there for now for y'all to play in for a bit and try and get the hang of.

To-do list:
  • put it on a "forum template page" so it acts like the old one
  • try to bring over some of the "popular" FlashChat sounds and emoticons.  Request them here!
  • an indicator of who is on the chat.  They had code for PHPBB but it's a little different in SMF and may require finding or building an add-on.
  • Clean up the rooms -- it made a room for every forum board, which is part amusing, and part annoying.  Let me know if there's any you want to keep.
  • It has a "socket server", which requires a bit of Flash on the front-end, and some Ruby on the back.  Dunno if I'm allowed to run Ruby socket servers...  But supposedly it will still fallback to the AJAX version for the Flash-less.  But it would hopefully improve performance (it's a tad sluggish because it's doing full HTTP calls every time)
There may be more...

If you don't log out, it'll trap you in there forever like Tsubasa; it won't auto-boot you when someone else logs on like FlashChat did

There's a Help button on the bottom-right which gives the standard commands, some configuration options, and the rest you kind of have to play with.

Post feedback in this thread.  If y'all hate it, it's no big loss and we can start trying the other options.

If I get a chance I'll pop in now and then to see how it's going.


43
Announcements & Introductions / Re: Host provider woes
« on: November 06, 2014, 08:43:51 AM »
Okay, I see it.  For me, it triggers a "Session Verification Error" when trying to fetch the preview.  That's annoying.  It also proceeded to time out my session and *not* let me post, so I cleared my cookies, logged in again, and copypasted this whole thing back in.  *sigh*  So... don't use preview until I can get a look at it.

And an update/reminder:  The server will be upgraded to Ubuntu on Saturday night.  8PM PST means Midnight EST (which, I guess, is officially Sunday morning, but whatev), and they say we'll be down for "approximately 30-40 minutes".

I've doublechecked that I don't have any of the PHP settings they say will fail during the upgrade, so with luck, everything will just chug along as-is after that.  I won't know until whenever I get up and about on Sunday morning.  In the event of a total failure, I'll put something up on the static "homepage", and probably something on my mostly-dead blog.

Shouldn't come to that, but my project at work is cursed right now, so I'm feeling like it might be me, and not work...

44
Announcements & Introductions / Re: Host provider woes
« on: November 02, 2014, 06:11:36 PM »
Last update for today...

I've flipped the switch on the PHP upgrade to 5.3, not 5.4, which will punt some of the misc problems I've encountered down the road a tad.

You may encounter random error "warnings" about "strict" this and "depreciated" that.  I've managed to figure out how to suppress them in most places, but they could still worm their way in to a session.  Just ignore 'em for now unless they're really getting in the way.

There may be some glitchiness with IE (and not necessarily just IE) and hanging on to your logged-in session.  The session may time out on you if you construct a very long post.  I advise for the near term that you save your text before hitting the "post" button. 

Also, again with IE, I seemed to be having random difficulty getting the "quick login" at the top of the page to recognize my password.  The resulting login screen would work fine though.

If you experience session glitches, I recommend clearing your cookies & cache, and trying again.  If you're running in to them a *lot*, report here w/ what browser you're using.

Chat server is still TBD for when I next have time to try something.  I'm leaning toward the "BlueImp AJAX Chat" at the moment, but need to test it.

Hang tight, gang!  We'll get through this soon enough.

45
Announcements & Introductions / Re: Host provider woes
« on: November 02, 2014, 04:10:09 PM »
One more update... Remember that rather terrible "chat" we used to have in here before I installed FlashChat?

I've re-enabled the button for that.  It's a poor substitute, but if you're desperate, I'll leave it there until I manage to get everything stitched together again.

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